Star Citizen switches from CryEngine to Amazon’s game engine Lumberyard


One of the largest crowdfunding projects of all time, Star Citizen is an upcoming space sim currently in development by Cloud Imperium Games. And now, around four years into the development cycle of the game, developer have announced that the studio is switching to Amazon’s Lumberyard game engine for Star Citizen and the single-player game Squadron 42. As reported by Polygon, Cloud Imperium began development using Crytek’s CryEngine.

“We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42,” creative director Chris Roberts said in a statement. “Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers.

“Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS.”

The announcement of the switch to Lumberyard from CryEngine for Star Citizen came after the news that, because of financial problems, Crytek would be closing down five of the company’s international studios to refocus on its core technologies. CryEngine is considered to be a central part of its business, but it is unclear what the plan is for Crytek’s reorganization.

Cloud Imperium Games said it has raised $139 million in crowdfunding for its space simulation game. Star Citizen was announced in October 2012, but it hasn’t released yet — and no launch date is imminent.

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