Ten years ago today, Tom Clancy’s Rainbow Six Vegas was released. It was the sixth game in the series, and arguably one of the most popular. It changed a lot of the gameplay mechanics to the series like, regenerating health, damage making it harder to see, and increased AI difficulty. Though most of this stuff wasn’t new to the genre in general, they did make the games better.
It uses the checkpoint save system, and only that, aka you can’t save the game yourself. So if you need to leave mid mission, then you best help that you had a checkpoint recently. The developers also opted out of cut scenes entirely, relying only on Video feeds and the Hud, which is a nice change of pace from others of the genre.
The story was set in the then future, now past, 2010. You take the role of Logan Keller, a Rainbow Operative, who is leading a team in a Mexican border town. Your objective is to arrest Irena Morales, a terrorist ringleader, planning an attack on Las Vegas.
Rainbow Six Vegas was developed by Ubisoft Montreal and published by Ubisoft, for all versions except for the PSP version (I know, surprising that it had a PSP release.). The PSP version was developed by Ubisoft Quebec. Paul Haslinger composed the music, though he was directed by David Moodie. This was Paul’s third game that he composed for, previously for two of the Far Cry Series (Also Ubisoft owned.).
It was also one of the first games to have dynamic Advertisements (Ads for real items you can purchase for yourself, such as Axe Bodyspray.). Product placement wasn’t that new to the gaming world, but it still is a bit underhanded to advertise non-game related stuff inside of a game.
All in all, it’s still a great game to this day, and if you’re a fan of the FPS genre, then you should really check it out. The online is dead now, but you’d still be able to play the story.
All credit for this post goes to our author “James Morris”. He wrote this post on the fly, and I just put it together for him.