Ubisoft has revealed how Rainbow Six: Siege has performed over the past year and its plans for 2017. It has also been confirmed that there will be no new game modes to play.
In an interview with PC Gamer, Siege’s creative director Xavier Marquis said introducing new game modes is “something that we do not want to do.”
Brand director Alexandre Remy continued: “We concluded that there are some foundations to Siege that we want to keep: attack versus defense, destruction, operators, and [only having] one life. That is the DNA of the game, so when you look at what game modes would sufficiently refresh the experience but remain faithful to those rules, there’s not that many. Siege is its own game mode.
Remy explains that instead of adding new modes, the team is looking to expand the game by adding to its 17 maps and 30 Operators (when its next expansion, Velvet Shell, launches on February 7).
“When we launched the game a year ago, we were like, ‘Yeah, we’re going to make new content including game modes because it’s a formula that makes sense,'” he recalls. “But as we moved forward we realized there’s so much depth with operators and destruction. That has a lot to offer, so the focus is always going to be on refreshing the meta with operators and new maps.
“The moment that we hit 50 operators, that’s the minimum that we actually want,” he declares. “The idea is that you actually want enough operators so that [for] each pick you have a choice. Thermite for a long time was not a choice, everyone had to pick him in a team because he was the only one who could breach into a reinforced wall. Introducing Hibana, all of a sudden the player could perform that task with a choice. At that moment every choice is tough choice for the player and not an obvious one. To come to that moment, you need a minimum of 50. When we have 50, that’ll be when the game is at its peak in terms of strategy.”
What do you think? Should Siege have more modes or would that just dilute the main attraction?