Jojo’s Bizarre Adventure
At GT USA all of our writers all have a fondness for nostalgic gaming. We love to watch for daily anniversaries because it gives us a reason to feature our favorite classics. I grew up on fighting games, so when I seen it was Jojo’s Bizarre Adventure’s 16th anniversary on the PS1 in North America, it was on.
So for this tribute to Jojo I did a Intro & Game-Play vid and uploaded it to our YouTube Channel. I haven’t played this game for years, so I challenged myself to an arcade endurance match with no continues. Check out the Game Intro & Results of my Arcade style endurance match below. I also added some facts from Wikipedia and screenshots.
JoJo’s Bizarre Adventure is a fighting game developed by Capcom based on Hirohiko Araki’s Japanese manga of the same title. The games were developed by the same team who are responsible for the Street Fighter III series.
It was originally released in the arcade in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo’s Venture. An updated version of the game was released in 1999 as JoJo’s Bizarre Adventure: Heritage for the Future, becoming the sixth and last game released for the CPS-3 board. Console ports for the PlayStation and Dreamcast were also released that year. A high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012.
The game combines Capcom’s trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki’s creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series’ signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character’s move list and abilities.
Original author Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.