Spooky’s Jump Scare Mansion: HD Renovation
I never had the pleasure of playing the original version of Spooky’s Jump Scare Mansion, so I decided to do a lets play of the new HD Renovation.
Initially I expected just a cute game of exploration. The first 50 rooms or so through me off a bit. I was starting to lose hope of any type of real scare factor when I started taking damage. Though the game is designed with a cute childish look, things get a little intense when your running for your life.
I’m not sure if you can take a wrong turn and get stuck. During my 250 room play-through I might have just got lucky. It seemed like as I progressed the enemies became faster, stronger, and more relentless.
I wasn’t really sure if I was going to like this game or not at first. I actually ended up thinking it was a lot of fun. It does get repetitive pretty fast, and I don’t think it has much replay value. Overall I think I’ll rate it with a positive review score.
About Spooky’s Jump Scare Mansion: HD Renovation
Spooky and her mansion of creepy cuties are back in Spooky’s Jump Scare Mansion: HD Renovation! Can you survive 1000 rooms of adorable terror? Or will you break once the cute facade dissolves, and you find yourself running for your life from the unspeakable, hideous creatures that dwell and write in the bowels of this house? They wait for you. They wait, and they hunger for your encounter. . .
Spooky’s has been recreated in the Unity engine, featuring HD graphics, 3D models, and some new twists and turns along the way. Now with full controller support, Steam trading cards and backgrounds, new specimens, the ability to toggle between the old and new specimen visuals, and Oculus Rift and Vive support. This new version of Spooky’s will also have Endless Mode and all DLC bundled together. Don’t worry Mac and Linux users, we have you covered in this new version!
This remake will leave you satisfied and wanting more.
WHY THIS IS A NEW GAME:
As you might know the original Spooky’s Jump Scare Mansion was written in GameMaker 8 – which only has the most rudimentary of 3D support. In order to add features like 3D specimens, VR, Mac & Linux ports, and to fix a lot of the nagging issues (like getting stuck on corners) and other much-requested features it has to be rewritten from the ground up! We’re taking this opportunity to add all that and more in Unity – which is a modern fully featured natively 3D engine that is a lot easier to work with for this kind of game than old GameMaker.