System Shock is a complete remake of the genre defining classic from 1994, rebuilt from the ground up with the Unity Engine.
System Shock was one of the first 3D games that took a methodical approach to exploration while revealing a story driven narrative through audio logs and messages scattered throughout the game world. It was a revolutionary step forward for the medium in a time when developers first began experimenting with interactive story telling.
Vid Source - Nightdive Studios
Players were trapped aboard Citadel Station as they fought to survive against the cyborgs and mutated crew members corrupted by a maniacal A.I. known as SHODAN, one of the most treacherous antagonists ever conceived. System Shock offered an unparalleled experience that would solidify it as one of the greatest games of all time.
Nightdive wants to demonstrate their commitment and passion for System Shock by providing a fun and exciting experience to potential backers. This demo represents the look and feel that they want to achieve with the final version they’ll deliver to you, their backers. Please be aware, this is a proof of concept; the PERFORMANCE, FEATURES, and VISUALS are subject to change. They hope you enjoy your time aboard Citadel Station! SHODAN eagerly awaits your arrival…
Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. After six months in a healing coma, you awaken to discover the surgeons are missing, the station is in disrepair, and the once-prime corporate facility now teems with mindless cyborgs, robots, and mutated beings, all programmed to serve a ruthless A.I.: SHODAN. There’s scarcely time to think before it unleashes the first terror…
To help shape and direct the existing narrative of System Shock, they’ve enlisted the help of Chris Avellone, who is best known for his work on a number of role-playing games, including; Fallout: New Vegas, Wasteland 2, Star Wars: Knights of the Old Republic II, Planescape: Torment, and Fallout 2. Chris will be working closely with Stephen Kick (our Creative Director) and Jason Fader (their Project Director and Senior Producer from Fallout: New Vegas) as well as several other key developers from Fallout: New Vegas to bring modern AAA quality into the world of System Shock.
Chris has been a long-time fan of the System Shock series, and they’re very eager to work with his design expertise to improve Citadel Station.
- General Features
→ A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.
→ Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
→ Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
→ Brand new musical score composed by Jonathan Peros.
→ The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original.
- Scope Features
→ $900k Goal: Modern Inventory Management, Modern Controls, New Puzzles, Updated Faithful Levels, Game Difficulty Modes.
→ $1.7m Goal : Enemy limb dismemberment, More puzzles, Ammo types/weapon settings, Vending machines, Basic components/research, RPG progression, Weapon upgrading, Hardcore mode (No respawning), Ironman mode (Only 1 savegame. If you die, the save is deleted)
They wanted the art of System Shock to be fresh and new while still remaining true to the aesthetics of the 1994 classic. They’ve maintained much of the original look, while accentuating it beautifully by an array of modern rendering features such as Physically Based Rendering (PBR), screen-space reflections, real-time global illumination, ambient occlusion (HBAO), volumetric particles, and dynamic lighting. It’s the world you remember:
Leading their conceptual efforts is Robb Waters, the original concept artist from System Shock, the BioShock series, Thief, and Freedom Force. He’s been tasked with revisiting his work from 1994 and re-imagining it. It’s been very exciting seeing his designs evolve through the process.
They want this game to be as chilling to players today as the original System Shock was when it was released in 1994. What is most important to them is taking the essence of the original game, and emphasizing that as they present it to gamers today. With the knowledge and technological improvements over the last 22 years since the original, they can communicate the story of Citadel Station more effectively than ever.
System Shock will have a dramatic and modern take on a musical score. Combining its root sci-fi elements with dynamic acoustic elements à la BioShock, they are striving to set System Shock apart from other more action-based shooters as an atmospheric and dark experience.
Though computer music software has improved exponentially in the last decade, there is no equivalent to the breathtaking and visceral sounds that real instruments can produce. they have been working with Videri String Quartet, and they’re are in talks with Prague’s FILMharmonic Orchestra about recording the score for System Shock. They’re a very professional orchestra, having recorded scores for Civilization V, Thief, Hostel, Dream Theater, and many more projects. If they can reach the stretch goal required to afford everything that it takes to record a full orchestra, the game’s musical experience will be much more expressive and terrifying than would ever be possible without.
Though for a modern game like System Shock, a more restrained and dramatic approach is called for, they are also really excited to bring the old System Shock tunes back to life in an updated way! With a roster of world-class musicians, they’ve set a stretch goal to release a remixed version of the original soundtrack intact! Please help them to make this a reality so that we cannot only provide a strong modern gameplay experience, but also give the old tunes the love that they deserve!