Super Castlevania IV – Other Castle
This week Romhacking.net released a new rom hack for Super Castlevania IV, named Other Castle. The hack includes new levels, power ups, and more.
Welcome To Other Castle
This is a complete hack of Super Castlevania 4. With new levels and a new power-up that let’s you move in ways not seen before, opening new shortcuts and pathways. Other Castle is a bit more challenging than the original game. Prepare for these new challenges.
The main focus is level design. Other Castle lets you explore Castlevania IV all over again. Learn a lot more about Dracula and Simon. Those who survive Other Castle once, more pain awaits on the 2nd loop – who can become the hero for this challenge?
Update: 0.6.1 fixes some minor bugs
What You’ll Need
Rom Hacks are a beautiful thing! They often take classic games that are already great like Super Castlevania 4, and make them better. Not always though.
If your new to rom hacking or emulators, at first patching a game, then playing it on a new program might sound difficult. Its really not as tough as it at first seems. Everything you need can easily be found free online, and you can figure out everything you need to know with the power of Google Search or YouTube. Less then an hours worth of initiative can unlock a whole new world of gaming for you. Give it a try.
About Super Castlevania 4
Super Castlevania IV is a platform game developed and published by Konami and the first Castlevania game for the Super Nintendo Entertainment System. The game was originally released in 1991 and later re-released on the Virtual Console in 2006 for the Wii, in 2013 for the Wii U, and in 2016 for the New Nintendo 3DS. It features expanded play control, 16-bit graphics featuring SNES Mode 7, and a soundtrack featuring brand new pieces and arrangements based on previous Castlevania music. Following the same setting as Castlevania on the NES, the game takes place in 1691 Transylvania, where the vampire hunter Simon Belmont must defeat the vampire Dracula.
Super Castlevania IV was directed by Masahiro Ueno (credited in the game as Jun Furano since Konami did not allow the use of real names at the time), who was also the main programmer. His first 16-bit game, Ueno’s team possibly started development on it during 1989. Ueno liked the original Castlevania for the Nintendo Entertainment System the most and wanted to make a pure action game that was similar to it. Ueno only considers Super Castlevania IV a remake of the original Castlevania to some extent. Many features in Super Castlevania IV were introduced to make it a less frustrating game for players, such as giving them more control over Simon when he walked up stairs.
Due to the team being small, everyone was involved with the design and some ideas came from the creative artists and others by the programmers’ experiments. The team drew maps on paper and a lot was changed as the game was worked on. Mitsuru Yaida (credited as Yaipon) programmed Simon and also implemented the game’s whip system, which was to introduce some new gameplay that was not possible on the NES. As the enemy and boss programmer, Ueno conceived some rough ideas and additional programmers would implement more detailed boss patterns. Earlier bosses were designed to be easier so that players could discover weak points and effective weapons without retrying. Ueno also worked on both the Japanese and English versions of the game, with the latter featuring some instances of censorship. He was asked to alter the color palette in the English version in order to remove some depictions of blood in stage eight.
The packaging artwork for the North American and European versions was created by Tom Dubois, who also designed the packaging for many other Konami titles outside Japan.