The system requirements for the Oculus Rift have been lowered, making VR a little cheaper as a result.
When the Oculus Rift launched this year, Oculus’ official minimum recommendation was an 900 system running a GTX 970. Today, the company described a new technology it’s invented, asynchronous spacewarp, that allowed it to bring VR to much more affordable computers without compromising the user experience. This is also the first time we’ve seen Oculus partner up with AMD and CyberPower to launch a new VR system configuration; the first round of recommended systems for VR used Nvidia GPUs.
Spacewarp fixes positional jutter by filling in dropped frames with extrapolated ones. The system takes the application’s two previous frames, analyses the transformations, and then creates a new synthetic frame that can account for head translation, moving objects, and moving scenery. Using the built-in Spacewarp program, the Oculus will automatically create a synthetic image every other frame, requiring your PC only generate 45fps, freeing up precious bandwidth. The result is a non-native 90fps experience that, according Iribe, benefits every single app on the platform.
Here are the platform’s new minimum specs:
- Graphics card: NVIDIA 960 or greater
- Processor: Intel i3-6100 / AMD FX4350 or greater
- Memory: 8GB+ RAM
- Output: Compatible HDMI 1.3 video output
- Input: 1x USB 3.0, 2x USB 2.0 ports
- OS: Windows 8 or newer
It will be interesting to see how Oculus uses features like this to optimize the Rift for different systems. The Rift is likely going to find a home on the Project Scorpio Xbox One next year and tech similar to this may help the company optimize experiences for lower-powered consoles.