Night In The Woods


All Mae wants to do is run around with her friends, break stuff and hang on to a life of aggressive aimlessness. She dropped out of college and returned home to her crumbling old mining town to do just that, but she’s finding that nothing is the same anymore.

The old town seems different. Her old friends have grown in their own directions. Mae herself is undergoing some sudden and unexplained changes, giving her mysterious abilities that grant her access to a side of town she never knew existed.

The world is changing, things are ending, and the future is uncertain. Up behind the park at the edge of town, back in the trees by the old mine- there’s something in the woods. And it could mean no future at all.

Night In The Woods is a 2D story-focused adventure/exploration game with many extracurricular activities to enjoy, characters to meet, and secrets to discover. Run, jump and use astral projection to explore the many sides of town of Possum Springs and the surrounding environs.

Waste time around town with your crew of loser friends. Gain abilities that grant passage to new areas. Discover the secrets of a large cast of characters and the town itself. Experience a big crazy world and the remarkable events unfolding there. Play bass. Break stuff.

EXPLORATION!
EXPLORATION!
DIALOGUE!
DIALOGUE!

We’re inspired by games that foreground exploration, visual atmosphere and mystery. But where many of those games emphasize solitude, Night In The Woods takes place in a town full of colorful citizens and features a memorable central crew with their own relationships, problems and motives.

This isn’t an empty world- it’s packed full of people, places and things just waiting to be found, along with lots of stuff to do, all of which are different when night falls and you venture out into the empty streets to unravel the mysteries of Possum Springs.

HISTORY & MYSTERY!
HISTORY & MYSTERY!

Night In The Woods comes from a deep place. That point where you sense things are changing and it’s time to move on but you just don’t know how. Knowing that everything will end someday, and wondering how well we’ll be able to meet it when it happens. How long we’ll be able to hold on, and when we should let go. When to accept and when to fight.

FRIENDS!
FRIENDS!

Mae is the only child of parents whose families worked the coal mines in Possum Springs for generations. Since the mine closed they’ve worked and saved to enable Mae to be the first member of the family to attend college. Mae went for three semesters, dropped out and moved back into the attic. Mae was always a bit troubled- anger issues, no direction and, recently, paranormal abilities. She has no idea what to do with them, but through sheer chance she begins to notice something dark going on in town, a trail of clues leading up into the woods.

Bea and Mae were best friends until 7th grade, when suddenly they weren’t. She worked hard throughout school, was valedictorian of her graduating class, and aced her college applications. But when her mother died, her father didn’t take it well. Bea stayed in Possum Springs to help him recover, and to take her mother’s place at the family business.

Gregg and Angus have been together since junior year of high school and they are both working full time jobs to get out of this crappy town, thank you very much. Gregg is Mae’s best friend, talkative, exuberant and lovably gruff. Angus was that kid in school who wore ties and fedoras for no good reason. You either knew or were that kid.

Germ is Germ. His name might be Jeremy? Who knows. In fact no one knows where Germ lives, what Germ does, or what his deal is. At some point he started showing up to hang out. He’s nice enough but who knows. He’s weird. He’s Germ.