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DOOM RAP ANTHEM By KCT Anthems18

DOOM RAP ANTHEM By KCT Anthems18 - #GTUSA 1

DOOM RAP ANTHEM

KCT Anthems is Back Ya’ll!!!!!!!!!

BRINGING STRAIGHT UP DOOM TO THE GAMING, MUSIC, & YOUTUBE LAND, HOMIE!!!!!

https://www.youtube.com/watch?v=QN_egJUzAHo

THIS RIGHT HERE, IS THE DEFINITION OF WHY KCT ANTHEM’S LOVES GAMING & RAPPING ABOUT EVERY SINGLE TITLE HE GETS HIS HANDS ON!!!!

SO, GET READY, STRAP UP, AND GET READY TO MEET SATAN HIMSELF WHILE RAINING IN DOOM!!!!!

After You’re Done Surviving The Deep Pits Of Hell, Go Ahead And

SUBSCRIBE, SUBSCRIBE, SUBSCRIBE TO THE BEST!!!!!

Hit That Like Button If You’re Feeling It & Leave Me That Young Comment, Jo!!

You Can Download The Song At…
kctanthems.bandcamp.com/track/doom-rap-anthem

Hit Me Up On That Social Media For The Latest News At

FACEBOOK.COM/KCTANTHEMS18
TWITTER.COM/KCTANTHEMS18
INSTAGRAM.COM/KCTANTHEMS
KCT ANTHEMS ON GOOGLE PLUS

Wikipedia Facts>

Doom (officially stylized as DOOM, and occasionally DooM by fans) is a series of first-person shooter video games developed by id Software. The series focuses on the exploits of an unnamed space marine operating under the auspices of Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to survive.

Doom is considered to be one of the pioneering first-person shooter games, introducing to IBM-compatible computers features such as 3D graphics, third dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the Doom WAD format. Since the release of Doom in 1993, the series has spawned numerous sequels, expansion packs, and a film.

Since its debut, over 10 million copies of games in the Doom series have been sold.

Development and history

The development of the original Doom started in 1992, when John Carmack developed a new game engine, the Doom engine, while the rest of the id Software team finished the Wolfenstein 3D prequel, Spear of Destiny.

Doom II: Hell on Earth was released in 1994, followed by two other official releases based on its version of the Doom engine: Master Levels for Doom II in 1995, and Final Doom in 1996.

Doom 64 was released in 1997, developed by Midway Games and supervised by id Software.

The Doom series remained dormant between 1997 and 2000, when Doom 3 was announced. A prequel of the original Doom using entirely new graphics technology, Doom 3 was hyped to provide as large a leap in realism and interactivity as the original game and helped renew interest in the franchise when it was released in 2004. Doom 3 had its own expansion pack released in 2005, titled Doom 3: Resurrection of Evil.

After the Doom 4 project development was scrapped in 2013, id Software’s Tim Willits said that the next game in the Doom series was still the team’s focus, but it has not been confirmed to be titled Doom 4. It was later renamed to simply Doom in 2014. The game became a full reboot of the series, rather than a continuation or origin story of earlier games.

Reception

In 1996, Next Generation ranked the series as the 19th top game of all time, for how “despite the hundreds of copycat titles, no one has ever been able to equal id’s original, pulsing classic.”

The series’ unnamed protagonist, a marine, has had a mostly positive reception. In 2009, GameDaily included “the Marine” on its list of “ten game heroes who fail at the simple stuff” for his inability to look up and down in the original series. UGO Networks ranked him fourth on its 2012’s list of best silent protagonists in video games, noting his courage to continue in silence even when he faces the Hell’s army. In 2013, Complex ranked Doomguy at number 16 on its list of the greatest soldiers in video games for being “the original video game space marine” and “one of the classic silent protagonists”. Both CraveOnline and VGRC ranked him the fifth most “badass” male character in the video game’s history.

 

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About the author

Phil Williams

Founder & President of GameTraders USA.

“Be who you are and say what you feel, because those who mind don’t matter, and those who matter don’t mind.”
-Dr. Seuss

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