BlackStarGames: “I started playing around with RPG Maker XP back when it came out, and have always had an interest in game development since then. I left a full time job on fairly decent money to go to college / university to learn game development (5 years later) and here I am publishing my first game on Steam I studied a bit of everything, animation, music, concept art, design, 3D art, programming, etc...
However, I choose the 3D Environment artist path at university in which my degree is in
I worked for a time at R8 Studios after graduating, on their game on Steam (still in alpha I believe) Formula Fusion a lot of my environment work is in there, and the vehcile shield effects were my work. I can't really discuss why I left as I signed an NDA. But they dropped a large portion of their team, me included I had already got a house etc and setteled down where I currently am, the only jobs I could find were in London etc, pretty far away.”
That1GuyAgain: So you made the choice to make your own game and go from there?
BlackStarGames: “Yeah pretty much so I took the impossible route of been a solo indie developer. It's going well so far, and it's pretty nice working from home.”
That1GuyAgain: They say under pressure we make our greatest hopes a reality.
BlackStarGames: “Yeah, I was working 18 hours a day including weekends of quite awhile to meet a Halloween deadline, for obvious reasons with the genre of my game.”
That1GuyAgain: Well I say it paid off, the game looks beautiful and has amassed quite the cult following including some full plays on some of the biggest YouTube channels.
BlackStarGames: “It's done much better than I had hoped. I was hoping my first game would keep my afloat to focus on a larger project.”
That1GuyAgain: On that note, what inspired you to create a horror game?
BlackStarGames: "RPG, FPS, adventure, and so on all require really large worlds and levels usually. I felt a horror game within a single room to focus all my efforts on was a nice first step. In truth I'm not much of a fan of horror games. The last time I played one was on the playstation 1 with the old resident evils. Creating one though is obviously a lot differnt from playing one and I love horror movies
So I tried to make it feel more atmospheric and that 'tense' feeling you get from watching horror films."
That1GuyAgain: It worked for sure! The atmosphere of the game keeps you on your toes, especially when the other objects in the room start making noise. That was a great addition.
BlackStarGames: "I'm currently working on 2.0, which includes the entire house to explore. As staying in one room the entire game does get a little dull / repetative"
That1GuyAgain: I like that idea, adding interesting ideas to where you can be spooked.
BlackStarGames: "Yeah, I like exploring within games too, so it gives me chance to hide a lot of the story around the house, along with the risk of bumping into the Boogeyman lurking around."
That1GuyAgain: Where did your inspiration for the art of "Boogeyman" come from.
BlackStarGames: "It's true I got the mechanic of defending enterances to the room from FNAF4 everything else however was purely just my own way of doing things.
Including the art, I knew I wanted it to feel cartoony, but still very real, as if looking through a child's eyes. Bright vibrant colours, lots of variations to lighting and such."
That1GuyAgain: So the actual Boogeyman character, was he something you dreamed up, or was he your own personal "nightmare" as a child?
BlackStarGames: “I heard people saying it looks similar to amoung the sleep and such, which I'd never heard of until pointed out.
I had pretty bad nightmares as a kid, and I was terrified of the dark so I tried replicating that base fear and tension with The Boogeyman. I watched 'The Candy Man' when I was 7 and it terrified me for months.
I realized this game would attract a lot of young players, so I stayed away from blood / intense gore and such. He's made sort of goofy looking on purpose."
BlackStarGames: Nightmare mode however.... will feature a very different rendition of the Boogeyman”
That1GuyAgain: I do like the way the game played out my children like horror games, but I don't like them watching intense violence, so I like that they can enjoy it to.
That1GuyAgain: Oh I'm totally looking forward to a 'Nightmare Mode'
BlackStarGames: “Yeah I'm sure there are people who were expecting a more 'true horror' experience haha, but I feel it's a nice 'medium' for younger and older players alike with the way the game is Nightmare mode is for the more 'hardcore' horror fans.”