Scott Cawthon is publicly apologizing for the release of Five Nights at Freddy’s World.
As all who like the developers previous works on Five Nights at Freddy’s franchise likely know the developer has a habit of dropping games way ahead of schedule. This tactic has been very successful for him in the past. Promising most games a month from now and then dropping the game 2-3 weeks early. This has had a great impact on the PC gaming marketplace and the Indie marketplace.
FNAF World was scheduled to release later in February however it was released yesterday on Steam, the one early launch that Scott seems to regret.
“You know, I’ve been accused of rushing my games ever since FNaF 1, but I’ve never felt that I’d released a game too early… until now,” Cawthon wrote in a message on Steam. “There are a lot of features that this game should have had before release, features that I was told about, but ignored and didn’t implement. Features such as being able to see what abilities do during battle, or being able to see a stats page for your characters. These are features that any good RPG would have. I got too eager to show the things that were finished, that I neglected to pay attention to the things that weren’t.”
While there are issues with the game and its quite obvious that there was work that could be put into it. The game over all has a very positive review. The 87% “very positive” review on steam makes this game far from a flop. Most people are aware that it’s a completely different type of game and that Scott will need to work out some bugs for an RPG game.
Cawthon said he’s going to continue working on the game, and will release updates with the requested features over the coming weeks. “I say this to a community that I’ve enjoyed and respected for over a year and a half now—I’m sorry,” he wrote. “I will continue to add features to the game and make it right.”